Apparently, it's the next big thing. What is the metaverse?
By: April Carson
What is the metaverse, and how does it work?
To an outsider, it may appear to be a souped-up version of Virtual Reality (VR) - but some people believe the metaverse might be the internet's future.
It may be the next big thing in virtual reality, according to experts. It could be the next great leap forward for VR, much like how today's smartphones are to the clunky early models of the 1980s.
Instead of being in a computer world, you may use a headset to enter a virtual environment that bridges many digital realms in the metaverse.
This virtual environment, unlike current VR, which is mostly utilized for gaming, might be used for a variety of activities - including work, play, concerts, and cinema trips.
Most people imagine that they would have a three-dimensional avatar - a representation of themselves - while using it.
The metaverse, on the other hand, has no single official definition because it is yet only a concept.
Why is it suddenly such a big deal?
Every few years, there is a resurgence in the hype surrounding digital realities and augmented reality, but it always dissipates.
However, there is a lot of enthusiasm for the metaverse among wealthy investors and major tech companies, and no one wants to be left in the dust should it develop into the future of the internet.
There's also a sense that the technology is almost there for the first time, with VR gaming and connectivity nearing to what may be required.
What is the significance of Facebook's involvement?
The metaverse, or virtual world, is one of Facebook's major objectives.
The firm is a long-time leader in the VR market, having invested significantly in virtual reality via its Oculus headsets, according to some experts.
It's also working on virtual reality applications for social gatherings and the workplace, such as one that interacts with the real world.
Despite its reputation for purchasing up competitors, Facebook claims the metaverse "won't be built in a single day by a single firm," and it has committed to work together. It has committed $50 million to non-profit organizations in order to "help construct the metaverse responsibly."
But it believes the metaverse concept as a whole will require 10 to 15
more years to mature.
What about the metaverse itself? Who else is interested in it?
Epic Games' CEO Tim Sweeney has been talking about his metaverse goals for a long time.
Shared interactive worlds have been a part of online multiplayer games for decades. They're not the metaverse, but they do share some concepts.
In recent years, Fortnite has expanded its product by hosting concerts, brand events, and more within its own online environment. That piqued the interest of many - and thrust Mr Sweeney's metaverse concept into the limelight.
It's not just about games. At the same time, a number of other titles are moving closer to a metaverse concept. Roblox is an online platform for thousands of user-generated game that are linked to the greater ecosystem.
Meanwhile, Unity, a 3D development platform, is investing in "digital twins" - digital copies of the real world - and the graphics company Nvidia is building its "Omniverse", which it describes as a platform for connecting 3D virtual worlds.
Is it all about games?
No. The metaverse is often envisioned as a social environment where people interact with one another.
Facebook, for example, is working on a VR meetings software called Workplace and a social community called Horizons, both of which are built around their virtual avatar systems.
Other VR software, like VRChat, is totally focused on hanging out online and chatting - with no other purpose than to explore locations and meet people. Other programs may exist that have yet to be discovered.
Mr. Sweeney recently told the Washington Post that he imagines a future in which a car maker wanting to promote a new model would "drop their vehicle into the world in real time and you'll be able to drive it around."
When you go online shopping, you'll first try on digital apparel before purchasing them in the real world.
Is it possible to use the technology right now?
VR has advanced considerably in recent years, with high-end headsets that can trick the human eye into believing they're viewing 3D as the player moves about a virtual world. It's also become more popular - the Oculus Quest 2 VR gaming headset was a top gift for gamers in 2020.
The rapid rise in interest in NFTs, which might provide a method for tracking ownership of digital assets with absolute certainty, may indicate how a virtual currency would function. More sophisticated digital realms will require greater, more consistent, and more mobile connectivity, which may be addressed with the introduction of 5G.
For the time being, things are still in their early stages. The metaverse's evolution - if it happens at all - will be fought over by technology giants for the next decade, if not longer.
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About the Blogger:
April Carson is the daughter of Billy Carson. She received her bachelor's degree in Social Sciences from Jacksonville University, where she was also on the Women's Basketball team. She now has a successful clothing company that specializes in organic baby clothes and other items. Take a look at their most popular fall fashions on bossbabymav.com
To read more of April's blogs, check out her website! She publishes new blogs on a daily basis, including the most helpful mommy advice and baby care tips! Follow on IG @bossbabymav
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